500/0 is a free browser cricket game. A mysterious opposition has posted 500 for no wicket, the most flawless innings the sport has never seen. Your job is to build an XI good enough to chase it down. Here is how a game works, start to finish.
Chase 500 in 50 overs. Reach it and you join THE 500 CLUB, deliberately rare and the whole point of the game. Fall short and you get an honest scorecard telling you how close you came.
You cannot just stack eleven superstar batters. A winning XI has the shape of a real cricket team. Your top seven are your batters and your engine room, they need elite batting and power to put 500 within reach. Your lower four, slots eight to eleven, are your bowling tail, and the game asks you to fill them with genuine, elite bowlers.
Why does the tail's bowling matter when you are the one chasing? Technically those bowlers have already conceded the 500, but a legendary side is not eleven run-scorers, it has a fearsome tail with real names in it. You would rather have a prime Dale Steyn or Shoaib Akhtar at the bottom of your order than an anonymous bowler. And when your batters walk out knowing icons like that are sitting in the dugout behind them, it lifts their confidence and morale to get the chase over the line. It is what makes your XI a complete, iconic team with the belief to go after the impossible. Balance is everything.
Classic shows every player's ratings as you draft, so you pick the strongest XI you can. Expert hides the numbers and shows only names and positions, so you draft on pure cricket knowledge. The ratings are revealed at the end.
Reaching 500 needs strength across the board. Your top seven need elite batting and power to put the runs on, and your lower four need genuine bowling pedigree to complete the side. A monster top seven with three random tail-enders is not a real team, and the game is built around drafting a complete, balanced, all-time XI, not just seven big names. For exactly how the numbers work, see how ratings work.